Toon Shader for Unity
Here is a small Toon Shader that
I programmed in Unity.
This is a simulation of the Zelda Windwaker Toon shader in Unity. I recreated the 3D model in 3DS max, did the texture in Substance Painter and coded the shader in Unity, using a Ramp as a gradient for shadowing on the character.
Zelda Windwaker is a Nintendo Copyright.