Toon Shader for Unity

Here is a small Toon Shader that

I programmed in Unity.

This is a simulation of the Zelda Windwaker Toon shader in Unity. I recreated the 3D model in 3DS max, did the texture in Substance Painter and coded the shader in Unity, using a Ramp as a gradient for shadowing on the character.

Zelda Windwaker is a Nintendo Copyright.

© 2018 Gabrielle Regnier

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