SKINNY ZOMBIE T-POSE FOR DARKNESS ANOMALY




Low Poly Game Asset


High res Zbrush file

Low Poly Wireframe
15000 Triangles
GOKU - 3D CHARACTER T-POSE



High res Zbrush file

Low res retopo 3DS Max : 15000 triangles


SOLVEIGH - 3D CHARACTER






Zbrush High Resolution


Zbrush High Resolution

Low res : 21000 triangles


Based on the concept art by Isabelle Chamois

HEAVY ENNEMY - 3D CHARACTER






Zbrush High Resolution
Zbrush High Resolution

Based on the concept art by Isabelle Chamois

THE QUEEN - 3D CHARACTER

Low res : 18000 triangles






Zbrush HIgh Resolution

Zbrush HIgh Resolution




12000 triangles
12000 triangles
Concept Art by Gabrielle Regnier

Toon Shader for Unity
I recreated the Zelda Windmaker's Link in 3DS Max, did the textures in Substance Painter and coded the shader in Shaderlab (Unity), using a Ramp gradient to establish crisp shadowing on the character.
I fully skinned the model and did a simple idle animation with it.
Zelda Windwaker is a Nintendo Copyright.


