SKINNY ZOMBIE T-POSE FOR DARKNESS ANOMALY

Low Poly Game Asset

High res Zbrush file

Low Poly Wireframe
15000 Triangles

GOKU - 3D CHARACTER T-POSE

High res Zbrush file

Low res retopo 3DS Max : 15000 triangles

SOLVEIGH - 3D CHARACTER

Zbrush High Resolution

Zbrush High Resolution

Low res : 21000 triangles

Based on the concept art by Isabelle Chamois

HEAVY ENNEMY - 3D CHARACTER

Zbrush High Resolution

Zbrush High Resolution

Based on the concept art by Isabelle Chamois

THE QUEEN - 3D CHARACTER

Low res : 18000 triangles

Zbrush HIgh Resolution

Zbrush HIgh Resolution

12000 triangles

12000 triangles

Concept Art by Gabrielle Regnier

Toon Shader for Unity

 

I recreated the Zelda Windmaker's Link in 3DS Max, did the textures in Substance Painter and coded the shader in Shaderlab (Unity), using a Ramp gradient to establish crisp shadowing on the character.

I fully skinned the model and did a simple idle animation with it.

Zelda Windwaker is a Nintendo Copyright.

© 2018 Gabrielle Regnier

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